Web Developer 1.0.0 & 1.0.1




Putting up a devlog here to explain the current state of this project. Also, I've submitted this game to the "Continue Your Game 11" Jam, and this update will serve as the starting point for changes that I will implement this month.
1.0.0 Jam Submission
Originally, I uploaded the initial prototype for this game on itch during the Chill Jam 15 (if you participated, welcome back and I hope you like the updates!). I'm denoting this version 1.0.0. The game really only had the tutorial finished and playable, but there were many underlying and unfinished systems in that build too. At the end of this devlog, I'll write out all the features that the original build build had...
1.0.1 First Update
Before we get to that, I want to talk about what I've been doing for this project since the original jam release. I'm calling this version 1.0.1, and that build is what is playable as of this devlog being published. I'll summarize all the features I've finished specifically on this version, and you can compare it to what it was like before.
Full Feature List
(Note: These are in reverse chornological order: most recently finished is at the top, oldest is at the bottom)
[1.0.1]
- Make music banner translucent when game is active
- Make webs more transparent as they are losing web health
- More Web Types
- Recolor start button based on picked player type since I can't decide what color to make it
- Keep square logo for Godot, add wide animated loop logo for itch
- Web Effect absorber for player/bugs
- More Inventory screen functionality
- Show all unlockables (bugs, webs, hats) that I want to show in the inventory page
- Allow antacid bubble to be eaten while full
- Reroll Dice functionality
- Timer to wait for next wave + next wave button
- Shop/Rework Cator Gator App
- Upcoming Level Summary in Ordering Screen
- Fuel meter for spider fullness
- Bubble improvements:
- Simple Interview background video call draw
- More funky backgrounds
- quick hide music banner if it is clicked on
- Warn player when run has unsaved data (change character and quit run)
- Some save metadata viewing
- foley sfx recording 2.0
- Funky Background effect
- Fix bug with residual dps being applied to webs.
- Cutscene Animator/Backdrop coloring
- Add more songs and ability to play a song spontaneously for a cutscene
- Level Counter in HUD
- Difficulty waves folded into eachother from delta onwards
- ParticleDropper updates
- add more basic fly types that are stronger and do more damage
- Show catering lines for each tip screen (instead of once per run)
- Ability to change character without repeating whole tutorial
- music stops sometimes I think playlist isn't repeating
- Make card costs clickable
- Better edge collision detection on movement
- Bubbles
- Make bastion damage particle effect
- Hook up remaining stat system effects to the gameplay using StatSystem.calculate
- Make more hats
- Make sun coins give interest
- rework info banner to show messages sooner instead of queueing them way later
- Make coin currency
- actually do web catering intro dialogue
- ReTheme the UI with custom components
- unify card colors and card stylebox, prep for buttons to use the same colors
- song playlisting
- Unify dialogues for lessons (in CharacterConfig autoload) and catering (in InventoryManager autoload) to a new autoload?
- Web catering
- Catering casual dialogue
- Update and simplify credits since not in jam anymore
- Shrink hud UI or make it clear or something. Too in the way
- Visible pause button
- Create Game Over Logic and Run Summary Screen
- give Silky glasses in game when selected as a player
- Better Spider walking animation
- Link up hat buying to stat manager make it affect those stats [done]
- Support hat stacking so multiple show up on top of eachother
- Game Settings
- complete animations for catering sprite
[1.0.0] Game Jam Release
- Make lessons unlockable and replayable in settings menu
- spawn easy/med/hard waves in servers.gd
- Half Servers level with the multiple bastions
- Digest System Eating cooldown/capacity
- Complete full tutorial
- Incorporate Audio Manager
- Complete and balance waves for tutorial
- Abstract out the dang card card base that I keep reimporting as a panel container everywhere
- move fade logic in tutorial and SceneTransition to autoload FadeSystem,
- Create system to initiate card selecting between waves? Rounds?
- make tutorial continuable by splitting up the tutorial to two parts.
- Pick 3 System
- Stat System
- Spider spinning web animation while crafting
- Make bugs damage webs
- Fix toggle hold bug maybe make the toggle craft button unfocusable?
- More Particle Effects
- Get a working hat
- mouse scroll controls for game main menu
- Just finish the hud tbh
- Web crafting placing doing something
- Thing select screen
- fire shader
- Create basic nexus base that bugs will hit
- Bring in and reincorporate DialogueResources and DialogueScreen from Spilly Goose
- Main Menu
Files
Get Web Developer
Web Developer
Make webs and squash bugs
| Status | In development |
| Author | TomatoToaster |
| Genre | Strategy |
| Tags | Cute, Pixel Art, Real time strategy, Roguelite, satire, Tower Defense |
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